Logic + Live » With Wormhole
This is part of a series of articles about using instruments from Logic inside Ableton Live. These articles assume you own a Mac with Logic and Ableton Live, and that you have already setup the MIDI connection between Live and Logic by following the instructions in the previous article, "Live + Logic #2: MIDI Routing".
NOTE: wormhole is a 32-bit plug-in only. It does not work in 64-bit DAWs, so it will not work in Logic Pro X or 64-bit versions of Ableton Live. For this reason, I never use this approach anymore. But you may still find this article relevant if you are on 32-bit versions of Logic and Live, or perhaps you can use a 32-bit-to-64-bit plug-in adapter?
First you need to download and install Wormhole2 for OS X. Also check out plasq's product page for wormhole for more info, including a quick start guide, the full manual, and a FAQ.
After installation, if you were running Live and Logic, you need to quit them so they can reinitialize and detect the new plugin. Open Live first, then Logic (otherwise you can't use plugins in Live as discussed in the first article).
Finally, open the template projects for MIDI routing that we created in the second article in this series.
Creating a Dummy Audio Signal in Logic
[NOTE: Last time I checked, it was no longer necessary to create a dummy signal as described in this section. I'm leaving this info here just in case].
In order to save CPU cycles, Logic stops all audio on a track when nothing is happening. While this is reasonable behavior in most circumstances, it causes problems here. Wormhole needs a brief moment to catch up when a signal first arrives. If you don't hit a MIDI note for a few moments, Logic will go into CPU-saving mode, wormhole will lose the signal, and the next time you play a note you may hear a click or experience some extra latency. We can work around this by constantly outputting an inaudible signal:
- Add another software instrument track to your Logic project
- Select the Test Oscillator instrument
- Lower the volume all the way to -96dB. Now you shouldn't be able to hear anything, but feel free to adjust the frequency or switch to pink noise if that makes you feel better.
- Set the output for this track to Bus1
Sending Audio out of Logic . . .
- Add an instrument, like EFM1 or Sculpture, to the first Logic track.
- If desired, add some effects to the track's insert chain. Any effects must appear in the signal chain before wormhole or they will be bypassed.
- Set the track's output to Bus1 (the same bus as the test oscillator)
- Add Wormhole2 (under Audio Units ⇒ plasq.com) to the plugin inserts chain in Bus1
- In the "direct" section click the circle labeled "start"
- Uncheck the "sync" box and set latency to 0
Type a name into the "channel name" text box.
Note: I often try to type something like "logic track 1" but pressing the 1 key activates screenset 1 in Logic and deletes whatever I was typing. We have to avoid numbers and go with something like "logic track one". Capital letters can similarly be problematic, so avoid anything that's mapped to a key command (like shift+L)
. . . And Receiving Audio in Live
- Add Wormhole2 to your track in Live
- Select the desired wormhole channel (like "logic track one") from the channel chooser dropdown
- Uncheck the "sync" box
- Set the buffer as needed. This is going to depend on your system and you will need to experiment. You generally want the buffer as small as possible before you start hearing clicks. The smaller the buffer, the lower the latency. Also, as noted in the Wormhole FAQ, Wormhole's buffer size must be larger than the buffer size of the host application. I have my Live buffer set to 512 samples, and Wormhole is set to 1024. You may need to increase the buffer size if you have many Wormholes running simultaneously.
That's it! You should now be able to play a note on your MIDI keyboard, or via a MIDI clip in Live, and hear the Logic instrument and receive the signal in Live. You can add wormholes to your other tracks to for an inter-app multitrack session. Each track in Logic will need it's own dummy signal (test oscillator) and auxiliary bus.
About that "sync" setting: I found that sync only seems to work when I am using a single wormhole. If you are going to only use one, go ahead and enable sync because it should reduce jitter. But if you add a second wormhole and start hearing clicks, disabling the "sync" setting (and also increasing the buffer if needed) should get rid of the clicks.
- Once Wormhole is installed, no separate software needs to be run. Everything needed for audio routing is contained within your Live and Logic projects. You can come back to your projects later, open them up, and they're immediately ready to go. This is a huge win in my eyes, and I keep coming back to Wormhole because of this.
- You can easily create as many, or as few, wormhole channels as you need. (Though I'm not sure how many you can realistically use at once - I try to use as few as possible and freeze/bounce clips regularly.)
- Wormhole uses the network. It won't work if you disable Airport on your Mac.
You can try routing audio with soundflower instead of wormhole.
Adam Murray, 2009
contact the author...